Rocket League to Become an Elite Tier 1 Esport

6 April. 2022

For a game where you can play with a car flying, and oversized low-gravity footballs, Rocket League is not an easy game and requires skills.

As any other competitive games and esports titles, Rocket League requires a huge amount of hours playing the game to master it through training.

Rocket League started with a humble beginning as the game was launched 6 and a half years ago, successor to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars.

Revenues had ballooned to $110m (~£83.3m) by mid-2016, the latest figures publicly released before Psyonix was acquired by Epic Games in 2019.

The flagship tournament, the Rocket League Championship Series (RLCS) witnessed a growth in the size and prize pool for each of its five years as a professional competition. It was a Commercial success for Psyonix.

The game went free-to-play in 2020. bringing even more eye-catching to its esports ecosystem in a cleverly orchestrated campaign of in-game advertising, and item rewards for viewers.

And with all of this, Rocket League game dugout a formidable spot as a unique, mid-table ‘Tier 2’ esport, as it failed to claim a good spot in Tier 1 against rivals like Riot Games’ League of Legends, or Valve’s CS:GO and Dota 2.

However with the hype and Epic Games Company, Psyonix is changing their way to start their way to the tier 1 spot.